This week, we looked at some general ideas about how digital network media afford new kinds of action, interaction, and exchange between text and “audiences” or users. Next week, we’ll turn our attention to a slightly more specific element of digital networked media, namely, games and simulations.
These media use digital networked affordances – participation, procedurality, spatial arrangements, and encyclopedic components – in particular ways to encourage a sense of immersion, development of agency, and a sense of play.
To that end, for Tuesday, please read:
- Gonzalo Frasca, “Simulation versus Narrative” (this pdf is in the readings folder of another class I teach on games, and you’re welcome to explore the texts in there if you like)
- Jesper Juul, “The Open and the Closed“
- Clive Thompson, “Game Theories“
As you read, consider the ways games and simulations draw on fundamental affordances of digital networked media in specific ways. Think about games and simulations you’ve played or used, and ask yourself whether the ideas these authors are presenting are applicable to those experiences.